Arlecchino
Weapon
Vision
Affiliation
Polearm
Pyro
Fatui
"The Knave," Fourth of the Fatui Harbingers. A poised, ruthless diplomat. To the children in the House of the Hearth, she is their feared yet dependable "Father."
This website is supported by ads.
This website is supported by ads.
Stats
Lv.
Base HP
13103
Base DEF
765
Base ATK
342
CRIT DMG
38.4%
Active Talents
Normal Attack
Performs up to 6 consecutive spear strikes.Charged Attack
Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once.Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.Masque of the Red Death
When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden.When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.
Lv.
Masque of the Red Death Increase
120.40%
1-Hit DMG
47.5%
2-Hit DMG
52.1%
3-Hit DMG
65.4%
4-Hit DMG
37.1%+37.1%
5-Hit DMG
70.0%
6-Hit DMG
85.4%
Charged Attack DMG
90.8%
Charged Attack Stamina Cost
25.0
High-Speed Movement Stamina Cost
40.0/s
Plunge DMG
63.9%
Low/High Plunge DMG
127.8%/159.7%
Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.
Blood-Debt Directive
- Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.
- When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.
- The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.
Lv.
Spike DMG
14.8%
Cleave DMG
133.6%
Blood-Debt Directive DMG
31.8%
CD
30.0s
It is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology.
She saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her.
Lv.
Skill DMG
370.4%
Amount of HP Restored
150.0% Bond of Life+150.0% ATK
CD
15.0s
Energy Cost
60
Passive Talents
- Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated.
- 5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%. A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through All Is Ash.
Constellation
When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as AoE Pyro DMG and increasing her All Elemental RES and Physical RES by 20% for 15s. This effect can trigger once every 10s.
You must first unlock the Passive Talent "Agony Alone May Be Repaid."
Maximum upgrade level is 15.
Maximum upgrade level is 15.
For 20s after Arlecchino uses All Is Ash, both her Normal Attacks and Elemental Burst gain 10% increased CRIT Rate and 70% increased CRIT DMG. This effect can be triggered up to once every 15s.
Ascension Materials
Ascension Phase 1
20,000 Mora
3
Recruit's Insignia
1
Agnidus Agate Sliver
3
Rainbow Rose
Ascension Phase 2
40,000 Mora
15
Recruit's Insignia
2
Fragment of a Golden Melody
3
Agnidus Agate Fragment
10
Rainbow Rose
Ascension Phase 3
60,000 Mora
12
Sergeant's Insignia
4
Fragment of a Golden Melody
6
Agnidus Agate Fragment
20
Rainbow Rose
Ascension Phase 4
80,000 Mora
18
Sergeant's Insignia
8
Fragment of a Golden Melody
3
Agnidus Agate Chunk
30
Rainbow Rose
Ascension Phase 5
100,000 Mora
12
Lieutenant's Insignia
12
Fragment of a Golden Melody
6
Agnidus Agate Chunk
45
Rainbow Rose
Ascension Phase 6
120,000 Mora
24
Lieutenant's Insignia
20
Fragment of a Golden Melody
6
Agnidus Agate Gemstone
60
Rainbow Rose
Talent Materials
Talent Lv. 2
12,500 Mora
6
Recruit's Insignia
3
Teachings of Order
Talent Lv. 3
17,500 Mora
3
Sergeant's Insignia
2
Guide to Order
Talent Lv. 4
25,000 Mora
4
Sergeant's Insignia
4
Guide to Order
Talent Lv. 5
30,000 Mora
6
Sergeant's Insignia
6
Guide to Order
Talent Lv. 6
37,500 Mora
9
Sergeant's Insignia
9
Guide to Order
Talent Lv. 7
120,000 Mora
4
Lieutenant's Insignia
1
Fading Candle
4
Philosophies of Order
Talent Lv. 8
260,000 Mora
6
Lieutenant's Insignia
1
Fading Candle
6
Philosophies of Order
Talent Lv. 9
450,000 Mora
9
Lieutenant's Insignia
2
Fading Candle
12
Philosophies of Order
Talent Lv. 10
700,000 Mora
12
Lieutenant's Insignia
2
Fading Candle
16
Philosophies of Order
1
Crown of Insight
This website is supported by ads.