Clorinde
Weapon
Vision
Affiliation
Sword
Electro
Trial Court
An undefeated Champion Duelist. Sword in hand, she defends justice in the Court of Fontaine.
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Stats
Lv.
Base HP
12956
Base DEF
784
Base ATK
337
CRIT Rate
19.2%
Active Talents
Normal Attack
Performs up to 5 rapid strikes.Charged Attack
Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.Lv.
1-Hit DMG
54.1%
2-Hit DMG
51.6%
3-Hit DMG
34.2%+34.2%
4-Hit DMG
23.1%+23.1%+23.1%
5-Hit DMG
90.0%
Charged Attack DMG
128.1%
Charged Attack Stamina Cost
20.0
Plunge DMG
63.9%
Low/High Plunge DMG
128%/160%
Swift Hunt
- When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
- When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.
Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:- When the Bond of Life value is 0%, perform a normal lunging strike;
- When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
- When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.
Clorinde will exit the "Night Vigil" state when she leaves the field.
Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.Though the evil that lurked in the shadows of the night had been purged across thousands of years, a shadow that the light could not reach clouded human hearts.
Even now, the warning left by the Golden Hunter is etched into her memory: Those of the Night Vigil, carrying aloft lit candles against the blackness, have greater need still to remain vigilant. Be not corrupted by the cold dark.
Lv.
Swift Hunt DMG
26.8%/38.8%
Swift Hunt Bond of Life Gain
35.0% Max HP
Impale the Night DMG
33.0%/44.0%/25.1%×3
Impale the Night Healing
0%/104.0%/110.0% Bond of Life
Bond of Life Conversion
80% Healing
Surging Blade DMG
43.2%
Surging Blade Interval
10.0s
Night Vigil Duration
7.5s
CD
16.0s
It is said the legacy of the ancient art of resisting non-human beings with but a mortal body can be traced back to the Lochknights who resisted the Remurian Empire.
Be that as it may, so long as one can find a way to control the level of force used, it's not as if it cannot be used in duels against ordinary opponents.
Lv.
Skill DMG
126.9%×5
Bond of Life Gain
66.0% Max HP
CD
15.0s
Energy Cost
60
Passive Talents
Additionally, Hunter's Vigil's Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.
Constellation
This effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG.
You must first unlock the Passive Talent "Dark-Shattering Flame."
Maximum upgrade level is 15.
Maximum upgrade level is 15.
Additionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, executing an attack that deals 200% of Clorinde's ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG.
The Glimbright Shade will appear under the following circumstances:
- When Clorinde is about to be hit by an attack.
- When Clorinde uses Impale the Night: Pact. 1 Glimbright Shade can be summoned in the aforementioned ways every 1s. 6 Shades can be summoned per single Night Vigil duration.
In addition, while Night Vigil is active, the DMG Clorinde receives is decreased by 80% and her interruption resistance is increased. This effect will disappear after the Night Vigil state ends or 1s after she summons 6 Glimbright Shades.
Ascension Materials
Ascension Phase 1
20,000 Mora
3
Transoceanic Pearl
1
Vajrada Amethyst Sliver
3
Lumitoile
Ascension Phase 2
40,000 Mora
15
Transoceanic Pearl
2
Fontemer Unihorn
3
Vajrada Amethyst Fragment
10
Lumitoile
Ascension Phase 3
60,000 Mora
12
Transoceanic Chunk
4
Fontemer Unihorn
6
Vajrada Amethyst Fragment
20
Lumitoile
Ascension Phase 4
80,000 Mora
18
Transoceanic Chunk
8
Fontemer Unihorn
3
Vajrada Amethyst Chunk
30
Lumitoile
Ascension Phase 5
100,000 Mora
12
Xenochromatic Crystal
12
Fontemer Unihorn
6
Vajrada Amethyst Chunk
45
Lumitoile
Ascension Phase 6
120,000 Mora
24
Xenochromatic Crystal
20
Fontemer Unihorn
6
Vajrada Amethyst Gemstone
60
Lumitoile
Talent Materials
Talent Lv. 2
12,500 Mora
6
Transoceanic Pearl
3
Teachings of Justice
Talent Lv. 3
17,500 Mora
3
Transoceanic Chunk
2
Guide to Justice
Talent Lv. 4
25,000 Mora
4
Transoceanic Chunk
4
Guide to Justice
Talent Lv. 5
30,000 Mora
6
Transoceanic Chunk
6
Guide to Justice
Talent Lv. 6
37,500 Mora
9
Transoceanic Chunk
9
Guide to Justice
Talent Lv. 7
120,000 Mora
4
Xenochromatic Crystal
1
Everamber
4
Philosophies of Justice
Talent Lv. 8
260,000 Mora
6
Xenochromatic Crystal
1
Everamber
6
Philosophies of Justice
Talent Lv. 9
450,000 Mora
9
Xenochromatic Crystal
2
Everamber
12
Philosophies of Justice
Talent Lv. 10
700,000 Mora
12
Xenochromatic Crystal
2
Everamber
16
Philosophies of Justice
1
Crown of Insight
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