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Sayu

Weapon

Vision

Affiliation

Claymore

Anemo

Shuumatsuban

A pint-sized ninja attached to the Shuumatsuban, who always seems sleep-deprived.

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Stats

Lv.

Base HP

11854

Base DEF

745

Base ATK

244

Elemental Mastery

96

Active Talents

Normal Attack: Shuumatsuban Ninja Blade
Normal Attack

Normal Attack

Performs up to 4 consecutive strikes.

Charged Attack

Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Lv.

1-Hit DMG

72.2%

2-Hit DMG

71.4%

3-Hit DMG

43.4%+43.4%

4-Hit DMG

98.1%

Charged Attack Spinning DMG

62.5%

Charged Attack Final DMG

113%

Charged Attack Stamina Cost

40.0/s

Max Duration

5.0s

Plunge DMG

74.6%

Low/High Plunge DMG

149%/186%

Yoohoo Art: Fuuin Dash
Elemental Skill
The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

Press

Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold

Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption

If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.

Sayu can pull this skill off with her eyes closed. This technique was originally created for escaping, but now that she's got a Vision, might as well make her foes eat dirt while she's at it.

Lv.

Fuufuu Windwheel DMG

36.0%

Fuufuu Whirlwind Kick Press DMG

158.4%

Fuufuu Whirlwind Kick Hold DMG

217.6%

Fuufuu Windwheel Elemental DMG

16.8%

Fuufuu Whirlwind Kick Elemental DMG

76.2%

Max Duration (Hold)

10.0s

CD

6.0 to 11.0s

Yoohoo Art: Mujina Flurry
Elemental Burst
The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.

Muji-Muji Daruma

At specific intervals, the Daruma will take one of several actions based on the situation around it:
  • If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
  • If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
People who don't know the first thing about ninjutsu love to watch Sayu show off this skill, and some have tried to learn it from her. But Sayu just wants to sleep and not be disturbed.

Lv.

Skill Activation DMG

117%

Skill Activation Healing

92.2% ATK+577

Muji-Muji Daruma DMG

52%

Muji-Muji Daruma Healing

79.9% ATK+500

Duration

12.0s

CD

20.0s

Energy Cost

80

Passive Talents

Someone More Capable
Unlocks at Character Ascension Phase 1
When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.
This effect can be triggered once every 2s.
No Work Today!
Unlocks at Character Ascension Phase 4
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
  • When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
  • Increases the AoE of its attack against opponents.
Yoohoo Art: Silencer's Secret
When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.
Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.

Constellation

Multi-Task no Jutsu
Constellation Lv. 1
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.
Egress Prep
Constellation Lv. 2
Yoohoo Art: Fuuin Dash gains the following effects:
  • DMG of Fuufuu Whirlwind Kick in Press Mode increased by 3.3%.
  • Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
Eh, the Bunshin Can Handle It
Constellation Lv. 3
Increases the Level of Yoohoo Art: Mujina Flurry by 3.
Maximum upgrade level is 15.
Skiving: New and Improved
Constellation Lv. 4
Sayu recovers 1.2 Energy when she triggers a Swirl reaction.
This effect occurs once every 2s.
Speed Comes First
Constellation Lv. 5
Increases the Level of Yoohoo Art: Fuuin Dash by 3.
Maximum upgrade level is 15.
Sleep O'Clock
Constellation Lv. 6
The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
  • Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum DMG increase of 400% ATK can be gained via this method.
  • Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.

Ascension Materials

Ascension Phase 1

20,000 Mora

3

Whopperflower Nectar

1

Vayuda Turquoise Sliver

3

Crystal Marrow

Ascension Phase 2

40,000 Mora

15

Whopperflower Nectar

2

Marionette Core

3

Vayuda Turquoise Fragment

10

Crystal Marrow

Ascension Phase 3

60,000 Mora

12

Shimmering Nectar

4

Marionette Core

6

Vayuda Turquoise Fragment

20

Crystal Marrow

Ascension Phase 4

80,000 Mora

18

Shimmering Nectar

8

Marionette Core

3

Vayuda Turquoise Chunk

30

Crystal Marrow

Ascension Phase 5

100,000 Mora

12

Energy Nectar

12

Marionette Core

6

Vayuda Turquoise Chunk

45

Crystal Marrow

Ascension Phase 6

120,000 Mora

24

Energy Nectar

20

Marionette Core

6

Vayuda Turquoise Gemstone

60

Crystal Marrow

Talent Materials

Talent Lv. 2

12,500 Mora

6

Whopperflower Nectar

3

Teachings of Light

Talent Lv. 3

17,500 Mora

3

Shimmering Nectar

2

Guide to Light

Talent Lv. 4

25,000 Mora

4

Shimmering Nectar

4

Guide to Light

Talent Lv. 5

30,000 Mora

6

Shimmering Nectar

6

Guide to Light

Talent Lv. 6

37,500 Mora

9

Shimmering Nectar

9

Guide to Light

Talent Lv. 7

120,000 Mora

4

Energy Nectar

1

Gilded Scale

4

Philosophies of Light

Talent Lv. 8

260,000 Mora

6

Energy Nectar

1

Gilded Scale

6

Philosophies of Light

Talent Lv. 9

450,000 Mora

9

Energy Nectar

2

Gilded Scale

12

Philosophies of Light

Talent Lv. 10

700,000 Mora

12

Energy Nectar

2

Gilded Scale

16

Philosophies of Light

1

Crown of Insight

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